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Similar to the "Dead Angle Attack" technique in the Guilty Gear series, this type of attack knocks opponents away.
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Aura and Boost Gauges The Aura and Boost Gauges This animation can be cancelled for mix-ups, but performing a taunt increases both of the opponent's Aura and Boost Gauges by one level/bar.
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Players can also taunt their opponent using the Player Start button (changed to a dedicated button in the PS2 version) while on neutral and on the ground. Heart's throw), it has a longer range and remove a step from the opponent's Big Dipper Gauge. While the latter one uses a start-up animation (which also occurs on a miss, leaving the character vulnerable) and cannot be used on crouching opponents (with the exception of Mr.
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Both of which require the joystick either forwards or backwards, affecting the direction thrown. Most characters have two types of throws: a normal throw (using HP) and a grabbing throw (using K+HK). The Banishing Strike is unique as it causes the victim to fly towards the opposing edge of the screen for a wall-bounce, which can be followed up by an enhanced forward dash (by pressing forward on the joystick) for additional attacks. These attacks can remove steps from the opponent's Big Dipper Gauge. Double Jump: ↑ ↑ (Can also do a two stage jump by jumping forward or back)Įach character has three unique attacks that are done simply by pushing two attack buttons simultaneously: a launcher known as Grave Shoot (P+HK), an unblockable stunning attack known as Heavy Strike (P+K), and a special knockback attack known as Banishing Strike (HP+HK).
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The game uses a five-button layout, four of which are used for attacking (Punch, Heavy Punch, Kick, and Heavy Kick) and one of which is a utility button (Boost). Copies of the game includes a bonus DVD with numerous videos extras (including a demonstration of character moves and combos, a history of the franchise's games, "director's cut" clips of the anime OVAs, and music videos of the game's ending song). It was later ported to the PlayStation 2 and released exclusively in Japan as Hokuto no Ken: Shinpan no Sousousei - Kengou Retsuden (loosely translated to "Fist of the North Star: The Twin Blue Stars of Judgment - History of the Fist Masters") on March 29, 2007.
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It uses a similar high-quality hand-drawn art style to the Guilty Gear series, strongly resembling the original anime adaptation, and includes variations of several complex gameplay mechanics from the Guilty Gear series (including dash-cancels and instant-kills). It also received a limited North American release on December 19, 2005.ĭeveloped by the team behind the Guilty Gear fighting game series, Fist of the North Star is the fourth fighting game adaptation of the manga and anime series of the same name and is set throughout the manga's original series (up to the final battle between Kenshiro and Raoh). Fist of the North Star (known in Japan as Hokuto no Ken) is a 2D fighting game developed by Arc System Works and released by Sega for arcades (running Dreamcast-based Atomiswave hardware) in Japan on December 7, 2005.